i3dio.exporter:export_blend_to_i3d:INFO: Blender version is: 2.90.1
i3dio.exporter:export_blend_to_i3d:INFO: I3D Exporter version is: 1.2.1
i3dio.exporter:export_blend_to_i3d:INFO: Exported using 'element_tree'
i3dio.exporter:export_blend_to_i3d:INFO: Exporting to C:\Users\Kacper\Documents\My Games\FarmingSimulator2022\mods\Mod_Map_US\maps\mapUS\Nowy folder\unt2itled.i3d
i3dio.exporter:_export_selected_objects:INFO: 'Selected Objects' export is selected'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Camera] is of type 'CAMERA'
i3dio.node_classes.node.CameraNode:_create_xml_element:DEBUG: [Camera] Filling out basic attributes, {name='Camera', nodeId='1'}
i3dio.node_classes.node.CameraNode:populate_xml_element:INFO: [Camera] FOV: '50.0', Near Clip: '0.10000000149011612', Far Clip: '100.0'
i3dio.xml_i3d:write_property_group:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_property_group:INFO: Wrote '0' properties
i3dio.node_classes.node.CameraNode:_write_properties:DEBUG: [Camera] Has no data specific attributes
i3dio.node_classes.node.CameraNode:_add_transform_to_xml_element:DEBUG: [Camera] transforming to new transform-basis with <Matrix 4x4 ( 0.3174, -0.2172, 0.9231, 562.7510)
            ( 0.0000,  0.9734, 0.2290, 139.6337)
            (-0.9483, -0.0727, 0.3090, 188.4692)
            ( 0.0000,  0.0000, 0.0000,   1.0000)>
i3dio.node_classes.node.CameraNode:_add_transform_to_xml_element:DEBUG: [Camera] translation is <Vector (562.7510, 139.6337, 188.4692)>
i3dio.node_classes.node.CameraNode:_add_transform_to_xml_element:DEBUG: [Camera] has translation: [562.751 139.634 188.469]
i3dio.node_classes.node.CameraNode:_add_transform_to_xml_element:DEBUG: [Camera] has rotation(degrees): [-13.2401 71.4923 0.000237883]
i3dio.node_classes.node.CameraNode:__init__:DEBUG: [Camera] Initialized as a 'CameraNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Camera] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Camera] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [Light] is of type 'LIGHT'
i3dio.node_classes.node.LightNode:_create_xml_element:DEBUG: [Light] Filling out basic attributes, {name='Light', nodeId='2'}
i3dio.node_classes.node.LightNode:populate_xml_element:INFO: [Light] Is a light of type 'POINT'
i3dio.node_classes.node.LightNode:populate_xml_element:INFO: [Light] Has color 1.000000 1.000000 1.000000
i3dio.node_classes.node.LightNode:populate_xml_element:INFO: [Light] Has range 29.999982833862305
i3dio.node_classes.node.LightNode:populate_xml_element:INFO: [Light] casts shadows
i3dio.node_classes.node.LightNode:populate_xml_element:INFO: [Light] has decay rate of type INVERSE_SQUARE which is '2' in i3d
i3dio.xml_i3d:write_property_group:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_property_group:INFO: Wrote '0' properties
i3dio.xml_i3d:write_property_group:INFO: Writing non-default properties from propertygroup: 'I3DNodeLightAttributes'
i3dio.xml_i3d:write_property_group:INFO: Wrote '0' properties
i3dio.node_classes.node.LightNode:_add_transform_to_xml_element:DEBUG: [Light] transforming to new transform-basis with <Matrix 4x4 (-0.2909, -0.7711,  0.5664,  4.0762)
            (-0.0552,  0.6045,  0.7947,  5.9039)
            (-0.9552,  0.1999, -0.2184, -1.0055)
            ( 0.0000,  0.0000,  0.0000,  1.0000)>
i3dio.node_classes.node.LightNode:_add_transform_to_xml_element:DEBUG: [Light] translation is <Vector (4.0762, 5.9039, -1.0055)>
i3dio.node_classes.node.LightNode:_add_transform_to_xml_element:DEBUG: [Light] has translation: [4.07625 5.90386 -1.00545]
i3dio.node_classes.node.LightNode:_add_transform_to_xml_element:DEBUG: [Light] has rotation(degrees): [-42.4664 107.221 10.7437]
i3dio.node_classes.node.LightNode:__init__:DEBUG: [Light] Initialized as a 'LightNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Light] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Light] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [dr] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [dr] Filling out basic attributes, {name='dr', nodeId='3'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [dr] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [dr] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [dr] Filling out basic attributes, {name='dr', nodeId='1'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [dr] Has material 'Material.002'
i3dio.i3d.I3D:add_material:DEBUG: [unt2itled] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Material.002] Filling out basic attributes, {name='Material.002', nodeId='1'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: //..\Desktop\SplineStreetConstructor_1.64\Road_51.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\Kacper\Desktop\SplineStreetConstructor_1.64\Road_51.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\Program Files (x86)\Farming Simulator 2022\data
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [Material.002] Has diffuse texture 'C:\Users\Kacper\Desktop\SplineStreetConstructor_1.64\Road_51.dds'
i3dio.i3d.I3D:add_file:DEBUG: [unt2itled] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: //..\Desktop\SplineStreetConstructor_1.64\Road_51.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\Kacper\Desktop\SplineStreetConstructor_1.64\Road_51.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\Program Files (x86)\Farming Simulator 2022\data
i3dio.node_classes.file.Image:_copy_file:INFO: [Road_51.dds] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [Road_51.dds] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_copy_file:INFO: [Road_51.dds] copied to 'C:\Users\Kacper\Documents\My Games\FarmingSimulator2022\mods\Mod_Map_US\maps\mapUS\Nowy folder\textures\Road_51.dds'
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [Road_51.dds] Resolved filepath: textures\Road_51.dds
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [Road_51.dds] Filling out basic attributes, {name='textures/Road_51.dds', nodeId='1'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Material.002] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Material.002] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [dr] Has material 'Material.001'
i3dio.i3d.I3D:add_material:DEBUG: [unt2itled] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Material.001] Filling out basic attributes, {name='Material.001', nodeId='2'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: //..\Desktop\SplineStreetConstructor_1.64\verge_diffuse.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\Kacper\Desktop\SplineStreetConstructor_1.64\verge_diffuse.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\Program Files (x86)\Farming Simulator 2022\data
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [Material.001] Has diffuse texture 'C:\Users\Kacper\Desktop\SplineStreetConstructor_1.64\verge_diffuse.dds'
i3dio.i3d.I3D:add_file:DEBUG: [unt2itled] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: //..\Desktop\SplineStreetConstructor_1.64\verge_diffuse.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\Kacper\Desktop\SplineStreetConstructor_1.64\verge_diffuse.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\Program Files (x86)\Farming Simulator 2022\data
i3dio.node_classes.file.Image:_copy_file:INFO: [verge_diffuse.dds] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [verge_diffuse.dds] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_copy_file:INFO: [verge_diffuse.dds] copied to 'C:\Users\Kacper\Documents\My Games\FarmingSimulator2022\mods\Mod_Map_US\maps\mapUS\Nowy folder\textures\verge_diffuse.dds'
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [verge_diffuse.dds] Resolved filepath: textures\verge_diffuse.dds
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [verge_diffuse.dds] Filling out basic attributes, {name='textures/verge_diffuse.dds', nodeId='2'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Material.001] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Material.001] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [dr] Subset with index [0] based on material 'Material.002'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [dr] Processing subset: materialId="1" numTriangles="3195" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [dr] Has subset 'Material.002' with '3195' triangles and materialId="1" numTriangles="3195" firstIndex="0" firstVertex="0" numIndices="9585" numVertices="3241"
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [dr] Subset with index [1] based on material 'Material.001'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [dr] Previous subset exists
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [dr] Processing subset: materialId="2" numTriangles="12670" firstIndex="9585" firstVertex="3241" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [dr] Has subset 'Material.001' with '12670' triangles and materialId="2" numTriangles="12670" firstIndex="9585" firstVertex="3241" numIndices="38010" numVertices="9568"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [dr] Has '2' subsets, '15865' triangles and '12809' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [dr] has shape ID '1'
i3dio.xml_i3d:write_property_group:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_property_group:INFO: Wrote '0' properties
i3dio.xml_i3d:write_property_group:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_property_group:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [dr] transforming to new transform-basis with <Matrix 4x4 (1.0000,  0.0000,  0.0000, 0.0000)
            (0.0000, -0.0000, -1.0000, 0.0000)
            (0.0000,  1.0000, -0.0000, 0.0000)
            (0.0000,  0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [dr] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [dr] translation is default
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [dr] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [dr] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [dr] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [dr] no more children to process in object
